Blanc is a moving co-op adventure about a wolf cub and fawn made “to bring people together”


In the natural world you’re not likely to see a wolf cub and fawn team up. But in the upcoming cooperative adventure Blanc, from developer Casus Ludi and Gearbox Publishing, the unexpected pairing are set to bring players together. First revealed during the Nintendo Direct Mini earlier this year, Blanc follows the journey of the young animals who both find themselves stranded in the snowy wilderness. With only each other to rely on, two players will take control of either the wolf cub or fawn and make use of their unique strengths to explore the landscape and find their families. When I first laid eyes on the trailer for the adventure, I was immediately drawn to its overall concept and adorable protagonists. In the days following its reveal, the positive reception it garnered from newfound fans proves I’m far from the only one.

As a project that began life at a game jam, the union of a cub and fawn captures the spirit of the kind of experience the team want to bring to players early next year. “We wanted to promote cooperation and empathy, what’s better than two animals who are usually acting as predator and prey to make the point?” Founder and game designer Florent De Grissac explains. “Plus, as we wanted to have a peaceful and cute game, young animals were a good choice, and fawns and wolf cubs are both very different and very cute.”

Snowy world

white

(Image credit: Gearbox Publishing)

Taking on the role of a wolf cub and fawn who are brought together by their shared plight is an engaging concept for a co-operative experience. But Blanc’s appeal also lies in its beautiful black-and-white hand drawn artstyle, which brings to life a snow-covered wilderness we’ll get to explore as the unlikely duo. As Grissac explains, the initial inspiration for the game’s distinctive style and its frigid setting began to take shape at a game jam during a spate of heavy snowfall in Quebec. “Part of the inspiration came from the theme of the game jam, ‘perfect storm’ which we twisted into, ‘What story can we tell that starts just after a perfect storm?’ The heavy snowfall that Quebec was experiencing at the time of the event was also very influential!”

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